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- Is the 5th edition DMG worth it? Now that the season is here (and great discounts with it) I've finally decided to get on with the times and switch to 5e.
- My friends and I are semi-new to D&D, and are playing the 3.5 edition. Insofar, the way we have been doing damage on critical hits is by doubling the damage dice along with all modifiers (strength, magic weapons, ect.) with the exception of dice added by weapon special abilities.
- Apr 02, 2013 Seeing as how I've read both the original PHB and DM Guide from cover to cover, skimmed through three of the five monster manuals as well as played the core 3.5 system for about a year now, I feel that I've learned most of what the core rules have to offer (I obviously don't know every wondrous item, monster and spell, but the classes, rules and so on have been more or less mastered).
3.5 5th edition advice bard build build advice cleric d&d d&d 3.5 d&d 5e dm help dnd dnd 5e druid fighter help homebrew homebrew 5e monk multiclass optimization paladin pathfinder pathfinder 1e player help rogue sorcerer spells warlock wizard. Apr 03, 2018 Dungeons & Dragons vs. Rick and Morty. 3.5/Pathfinder worked like this; you had to say you're doing non-lethal damage beforehand, and took a penalty to your attack roll. Only decapitation or massive damage would kill a creature instantly, and neither of those happen by accident.
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This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | 1d4 | * | 1 | |||||||
Diminutive | * | 1d6 | * | 1 | |||||||
Tiny | * | 1d8 | * | 2 | |||||||
Small | 50 gp | 1d10 | 4 lb. | 5 | |||||||
Medium | 50 gp | 2d6 | 8 lb. | 10 | |||||||
Large | 100 gp | 3d6 | 16 lb. | 20 | |||||||
Huge | * | 4d6 | * | 40 | |||||||
Gargantuan | * | 6d6 | * | 80 | |||||||
Colossal | * | 8d6 | * | 160 | |||||||
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![Dnd Dnd](/uploads/1/2/5/2/125293414/464144329.jpg)
Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 50 gp | 350 gp | 10 | 10 | -- |
Adamantine | -- | 3,050 gp | 20 | 13 | Bypass hardness less than 20 |
Deep Crystal | -- | 1,050 gp | 10 | 10 | Psionic |
Mundane Crystal | -- | 350 gp | 8 | 8 | No rusting, not metal |
Darkwood | -- | n/a | n/a | n/a | -- |
Iron, Cold | 100 gp | 400 gp | 10 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | -- | 4,050 gp | 15 | 10 | 1/2 weight |
Silver, Alchemical | 230 gp | 530 gp | 8 | 3 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith. |
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This build is invalid as written; if you have suggestions for revision please suggest them on this article's talk page.
- 3Game Rule Components
Introduction[edit]
Why waste time and risk your life in a long, dangerous battle when you can just kill your opponents in one quick, decisive cut. The Massive Damage Striker optimization seeks to do just that. If your target survives the first attack, it won't want to know what a second is like. Just keep in mind, unless you can fly or run faster than your opponents, you'll want to have a retainer or two with a strong bow at your side, because the Striker is a melee combatant through-and-through.
References[edit]
Complete Warrior [1]
Dungeon Master's Guide [2]
Magic Item Compendium [3]
Oriental Adventures [4]
Player's Handbook [5]
Player's Handbook II [6]
Unearthed Arcana [7]
Netbook of Feats
Dungeon Master's Guide [2]
Magic Item Compendium [3]
Oriental Adventures [4]
Player's Handbook [5]
Player's Handbook II [6]
Unearthed Arcana [7]
Netbook of Feats
Game Rule Components[edit]
Race and Templates[edit]
This build was designed on a human character; the human race provides an extra feat which helps tremendously, and the extra skill points help offset the build's comparatively low Intelligence score. Templates that give bonuses to Charisma and Dexterity may be helpful, but you will need to juggle your feat selections accordingly.
Classes[edit]
This build uses only the Fighter base class from the Player's Handbook and Iaijutsu Master prestige class from Oriental Adventures.
Items[edit]
The Focus ability (Oriental Adventures, 125) grants a +4 insight bonus to Iaijutsu Focus checks, only costs 640gp, and does not count against the weapon's enhancement bonus for purposes of determining weapon cost.
Dust of Immobility (Oriental Adventures, 140) forces opponents to succeed on a Fortitude saving throw or be affected by hold person and only costs 300gp. This allows you additional uses of Iaijutsu Focus against the same opponent.
A Circlet of Persuasion (Dungeon Master's Guide 252) provides a +3 competence bonus to Charisma-based checks (which includes Iaijutsu Focus), and costs 4,500gp.
A Cloak of Charisma (Dungeon Master's Guide 253) provides an enhancement bonus to Charisma which will both help with Iaijutsu Focus checks and add to the bonus damage to Iaijutsu bonus dice at 10th level.
If you can convince your DM to allow it, you could create a Crystal Mask (Magic Item Compendium) that provides a bonus to Iaijutsu Focus. This would be a +10 Insight bonus to Iaijutsu Focus for 10,000gp.
Dust of Immobility (Oriental Adventures, 140) forces opponents to succeed on a Fortitude saving throw or be affected by hold person and only costs 300gp. This allows you additional uses of Iaijutsu Focus against the same opponent.
A Circlet of Persuasion (Dungeon Master's Guide 252) provides a +3 competence bonus to Charisma-based checks (which includes Iaijutsu Focus), and costs 4,500gp.
A Cloak of Charisma (Dungeon Master's Guide 253) provides an enhancement bonus to Charisma which will both help with Iaijutsu Focus checks and add to the bonus damage to Iaijutsu bonus dice at 10th level.
If you can convince your DM to allow it, you could create a Crystal Mask (Magic Item Compendium) that provides a bonus to Iaijutsu Focus. This would be a +10 Insight bonus to Iaijutsu Focus for 10,000gp.
![Massive Massive](/uploads/1/2/5/2/125293414/660777940.jpg)
Miscellaneous[edit]
This build is feat-heavy, and uses the maximum (two) flaws to help obtain the vast repetoire required to fully take advantage of its features. The build was designed with the flaws Shaky and Illiterate from Unearthed Arcana. Shaky confers a -2 penalty to ranged attack rolls --the Massive Damage Striker is a purely melee combatant, so this blatant abuse of the flaws system only works in your favor (bonus feat, no real penalty). Illiterate functions as the Barbarian class feature Illiteracy, but cannot be overcome by taking a level in a literate class. Additionally, it provides a +1 (unnamed) bonus to a single skill of your choice (since the build relies mostly on Iaijutsu Focus, I recommend that). You can, however, become literate without losing the bonuses of the flaw (extra feat, skill bonus) by spending two skill points to become literate.
Progression[edit]
The suggested ability scores for this build are as follows.
For a Standard Point-Buy system, your starting abilities should be Str 10, Dex 14, Con 10, Int 10, Wis 8, Cha 17.
If your campaign uses the Elite Array, you should distribute your scores in this manner: Str 13, Dex 14, Con 12, Int 10, Wis 8, Cha 15.
Make sure your Dexterity score is at least 14 at character creation, otherwise you will not be able to raise it high enough (without permanent, expensive magical enhancement) to take Flick of the Wrist at 15th level. A high Intelligence will confer a Dodge bonus to Armor Class after taking the first level of Iaijutsu Master, but only when not wearing armor.
For a Standard Point-Buy system, your starting abilities should be Str 10, Dex 14, Con 10, Int 10, Wis 8, Cha 17.
If your campaign uses the Elite Array, you should distribute your scores in this manner: Str 13, Dex 14, Con 12, Int 10, Wis 8, Cha 15.
Make sure your Dexterity score is at least 14 at character creation, otherwise you will not be able to raise it high enough (without permanent, expensive magical enhancement) to take Flick of the Wrist at 15th level. A high Intelligence will confer a Dodge bonus to Armor Class after taking the first level of Iaijutsu Master, but only when not wearing armor.
ECL | Class/HD/LA | Feats | Special |
---|---|---|---|
1st | Fighter | Cross Class Learning(Iaijutsu Focus, any other) , Perceptive Duelist, Improved Initiative, Exotic Weapon Proficiency(Katana) | Iaijutsu Focus* 4 ranks |
2nd | Fighter | Quick Draw | Iaijutsu Focus 5 ranks |
3rd | Fighter | Improved Unarmed Strike | Iaijutsu Focus 6 ranks |
4th | Fighter | Weapon Juggle | Ability Increase: Dexterity +1, Iaijutsu Focus 7 ranks |
5th | Fighter | -- | Iaijutsu Focus 8 ranks |
6th | Fighter | Stunning Fist, Skill Focus(Iaijutsu Focus) | Iaijutsu Focus 9 ranks |
7th | Iaijutsu Master | -- | Canny Defense, Weapon Finesse(Katana), Iaijutsu Focus 10 ranks |
8th | Iaijutsu Master | -- | Lightning Blade, Ability Increase: Dexterity +1, Iaijutsu Focus 11 ranks |
9th | Iaijutsu Master | Freezing the Lifeblood* | Iaijutsu Focus 12 ranks |
10th | Iaijutsu Master | -- | (Bonus Feat: Dodge), Iaijutsu Focus 13 ranks |
11th | Iaijutsu Master | -- | Strike From the Void, Iaijutsu Focus 14 ranks |
12th | Fighter | Combat Reflexes | Iaijutsu Focus 15 ranks |
13th | Fighter | Weapon Focus (Katana) | Ability Increase: Dexterity +1, Iaijutsu Focus 16 ranks |
14th | Fighter | -- | Iaijutsu Focus 17 ranks |
15th | Fighter | Mobility, Spring Attack | Iaijutsu Focus 18 ranks |
16th | Fighter | -- | Ability Increase: Charisma +1, Iaijutsu Focus 19 ranks |
17th | Fighter | Weapon Specialization(Katana) | Iaijutsu Focus 20 ranks |
18th | Fighter | Improved Critical(Katana) | Iaijutsu Focus 21 ranks |
19th | Fighter | Bonded Weapon (3.5e Feat) | Iaijutsu Focus 22 ranks |
20th | Fighter | -- | Ability Increase: Charisma +1, Iaijutsu Focus 23 ranks |
- Oriental Adventures
Highlights[edit]
This build relies on killing enemies before they get a chance to react. Iaijutsu Focus grants a character generous bonus damage dice against flat-footed opponents. So long as the Striker acts first in combat, takes his opponents by surprise, or successfully employs his Stunning Fist, he can deal massive damage (both literally and figuratively) to his opponents. A high Charisma modifier acts as bonus on each bonus damage die granted by Iaijutsu Focus at the 5th Iaijutsu Master level. The minimum bonus damage dice at this level (10th) will be +3d6 on a result of 22 (2 result + 3 skill focus + 1 illiterate + 13 skill ranks + 3 Charisma modifier) and the maximum will be +7d6 on a result of 40 (20 result + 3 skill focus + 1 illiterate + 13 skill ranks + 3 Charisma mdifier). This damage is in addition to the normal damage dealt by the katana, so minimum damage output will be 13 (1 katana + 3 Iaijutsu bonus dice + 9 Iaijutsu bonus damage) and maximum damage (no critical) will be 73 (10 katana + 42 Iaijutsu bonus dice + 21 Iaijutsu bonus damage), with the average damage output being 37 with an Iaijutsu Focus roll of 10 (5 katana + 17 Iaijutsu bonus dice + 15 Iaijutsu bonus damage).
It is important to note that Iaijutsu focus only functions against Flat-Footed and Immobilized opponents, and that the bonus damage applies to the first attack made after the check. Additionally, however, to gain the benefits of Iaijutsu Focus, you must draw a weapon in the same round, so Quick Draw and Quick Sheath are absolutely necessary to this build. Quick Sheath makes sheathing your weapon a free action, which does not provoke attacks of opportunity, allowing you to freely draw and sheath your weapon throughout combat, conceivably gaining the benefits of Iaijutsu Focus every attack (the check is a free action).
!!Iaijutsu Focus requires you to strike before the opponents turn in the initiative order 'If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage' so while stunning fist may be used to delay their action for one turn, it cannot be used mid combat for additional Iaijutsu Focus strikes as it merely denies them Dex to AC, NOT leaving them flat-footed.
This is a correction to the concept of Iaijutsu Focus being used against Immobilized opponents, if they are not flat-footed, it doesn't work!!
Check with your DM as to the appropriateness of the above statement. An example of a flat-footed opponent is given as first round of combat. However, the next sentence can be read that the conditions for flat-footed i.e. an opponent who loses their Dex AC bonus, and cannot make attacks of opportunity. There are feats, such as surprise riposte (Drow of the Underdark), that allow you to confer the flat-footed status in combat.
Unfortunately due to the wording of several books, it's unclear whether immunity to either one of the conditions grants immunity to being flat-footed, i.e. whether a character who retains his dex bonus to AC when he normally would lose it, but cannot make AoOs may still be considered flat-footed.
However, given that feats can confer this status, it would make sense that any combination of status' that would leave an opponent without the Dex bonus to AC and unable to make attacks of opportunity should confer flat-footed as the condition in addition to any other effects. This would make an immobilized opponent flat-footed.
Dnd 3.5 Massive Dmg Pro
Munchkin-Size Me[edit]
The Striker is already a Munchkin-level abuse of the existing rules, but if you can add anything to it, please feel free to add it here!
Open Disk Utility app and format the USB drive with APFS or Mac OS Extended.Step 4. How to make dmg file bootable usb in windows. Open the Terminal app and copy-and-past the following commands to make a booatble USB installer from macOS image:For Majove: sudo /Applications/Install macOS Mojave.app/Contents/Resources/createinstallmedia -volume /Volumes/MyVolumeFor High Serria: sudo /Applications/Install macOS High Sierra.app/Contents/Resources/createinstallmedia -volume /Volumes/MyVolumeFor EI Capitan: sudo /Applications/Install OS X El Capitan.app/Contents/Resources/createinstallmedia -volume /Volumes/MyVolume -applicationpath /Applications/Install OS X El Capitan.appStep 5. Input the admin password when being prompted.
- Blurstrike (Magic Item Compendium) helps greatly.
- A one level dip into the Marshal base class (Miniatures Handbook) gets you your CHA bonus to CHA (skill) checks. Good for them early damages. -BBQLord
- Since Stunning Fist doesn't work well for this classes purposes, get rid of it along with Improved Unarmed Strike and Freezing The Life Blood. (If you want to have the ability to punch something in a grapple go for a gauntlet). Instead, take Item Familiar (Unearthed Arcana) and apply it to your Katana. Pump your skill points into it, potentially doubling your Iajutsu Focus base. Also gives nice additional benefits. Change your 6th level feat to Power Attack (Player's Handbook) and your 9th level feat to Leap Attack (Complete Adventurer). With this combo, there shouldn't be a second turn. You rush in, draw your weapon as part of your charge, Jump at the target. With a -5 point power attack you get +30 damage. Due to the Item Familiar you should have an additional +8 to your Iajutu Focus by tenth level increasing your min, max, and average by one die, by 20th level it should increase IF by +18, leaving your minimum IF roll at the maximum for the skill (2 (d20) + 23(skill) + 18 (Item Familiar) + 3 (skill Focus) + 4 (charisma Bonus) = 50). Downside is that if you lose your Item Familiar you are totally screwed.
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